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August 29th Role Balance Adjustment Announcement

2024-08-29

August 29th Role Balance Adjustment Announcement

Character Adjustment:

= Buff =

【Xiaoling】:

1.【Main Shooting】: is now a landing skill, and can fire continuously when hold the skill

2.Added new cancel route: 【Main Shooting】can now be cancelled by【Sub Shooting】,【Left/Right/Backward + Sub Shooting】,【Backward + Main Melee】(former【Backward + Main Shooting】)

3.【Backward + Dodge】: Added initial downward speed

4. Changed the key to trigger【Backward + Main Shooting】to【Backward + Main Melee】, attack preparation time reduced: 0.561→0.429s,can now be cancelled by【Main Shooting】, skill charge increased: 1→2

5.Added【Left/Right + Sub Shooting】: Fires the same projectile as【Backward + Sub Shooting】at the target's left/right, the skill has the same CD but with its own skill charge

6. Added new cancel route: 【Sub Shooting】,【Left/Right/Backward +Sub Shooting】can now be cancelled by 【Backward + Main Melee】(Former【Backward + Main Shooting】)

7. Ground dodge action time reduced: 0.825→0.726s


【Scorpion】:

1. Changed the key to trigger【Backward + Main Shooting】to【Backward + Sub Shooting】, skill charge +1

2. Changed the key to trigger【Left/Right + Sub Shooting】to【Backward + Main Melee】

3. Added new【Left/Right + Sub Shooting】: Fire fireball at the target while moving left/right.

4. Added【Forward + Sub Shooting】: Shoot the target with wrist mounted gun

5. The effect of Talent V is changed from charge for【Backward + Main Shooting】+1,to CD of【Arrow Key + Sub Shooting】-2s

6. Changed skill charge mechanic of【Sub Melee】: skill charge is consumed based on the time of rolling, maximum duration of the rolling: 10s

7. Added new【Main Shooting】during rolling: throw out fireball mine in random direction, the mine will explode when contact with character and knock away the target

8.Added new【Sub Shooting】during rolling: Jumps and fires beam and fireball around

9.【Main Melee】during rolling: changed to perform ram attack at the target

10. [Side Combat] Ammunition mechanism: gradually consumed with rolling time, rolling lasts for a maximum of 10 seconds, and there is a hard straight after exiting the rolling


【Convallaria】:

1. Main Shooting CD reduced: 4→3s  


【Katerina】:

1.Ground dodge action time reduced: 0.825→0.726s


【Aliz】:

1.Ground dodge action time reduced: 0.825→0.726s


【Sharp】:

1.【Sub Shooting】: When the skill is fully charged, movement speed when attack: 10→11m/s


【Deucalion】:

1. Added【Backward + Main Melee】: a skill which fire short duration beam, can be used to finish up or quickly knock down target.

2. Optimized【Left/Right/Backward + Sub Melee】: Rolling speed in the air increased, added an initial downward speed of 10m/s

3. 【Left/Right/Backward + Sub Melee】on the ground: will perform a small jump


【Efiin】

【Main Shooting】skill CD reduced: 4→3s


= Nerf =

【Beta】:

1.【Sub Melee】: Increased the duration of ending animation if the first attack failed to hit the target


= General Adjustment =

【General】:

1. Optimized the input to trigger dodge with double-tapping arrow keys

2. The minimal time to trigger dodge after dash increased: 0.1→0.231s

3. Added damage falloff to 【Burst Skill】of all characters, the overall damage will remain the same, but the overall damage when the burst skill is used in combo with other skills may vary for different characters

4. Fixed the issue that some explosive projectiles do not have impact damage so they will disappear when hit shield instead of reduce its durability: changed some of their explosive damage to impact damage.

Affected character: (【Backward + Sub Shooting】of Deucalion, 【Backward + Sub Melee】of Zakharova, 【Sub Shooting】of Aida, 【Backward + Main Shooting】of Snow Owl


【Qiuyu】:

1.【Main Melee】/【Left/Right + Main Melee】chasing speed: 14.5→15m/s

2.【Backward + Main Shooting】width of projectile hit check area: 3→2m  

3. Ground dodge action time reduced: 0.825→0.726s

4. Fixed the issue that the teleport of the second attack in【Sub Melee】combo may ignore range limit sometime

5. Fixed the issue that yellow lock-on protection will not end when "Stellar Motion" of【Main Melee + Sub Shooting is cancelled